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- ==================================================================
- Civilization II
- Frequently Asked Questions
- 9 October 1996
- ==================================================================
-
- This FAQ is now divided into 5 major sections to make it
- easier for you to find information:
-
- Section 1: Startup/General Troubleshooting
- Section 2: Video
- Section 3: Sound
- Section 4: Error Messages
- Section 5: Gameplay
-
- Original text by Brian Reynolds with additions by Calvin Rien
- =================================================================
-
- Section 1: Startup/General Troubleshooting
- ------------------------------------------
-
- Q: Where can I get the latest patch for Civilization II?
-
- A: The latest patch is now available for download. If you're
- having problems and you haven't downloaded the latest patch
- yet, DO IT! The patch can be found on our FTP site
- (ftp.microprose.com under "new versions"), our Web site
- (www.microprose.com), CompuServe, America Online or our
- BBS (510-522-8909).
-
- Q: How do I tell which version of Civilization II I am playing?
-
- A: Go to the Game Options menu (Ctrl-O); the window title says
- which version you are playing.
-
- Q: How do I install the patch for Civilization II?
-
- A: If the file name ends in .ZIP, then you will need the shareware
- utility called Pkunzip or Winzip. This can be found easily on
- most online services (or at www.pkware.com). You then use
- Pkunzip or Winzip to extract the files from the archive. The
- extracted files should then be copied to the CIV2 directory on
- your hard drive. When you are asked if you want to replace
- existing, say "yes to all."
-
- If the file ends in .EXE (CIV242.EXE), copy the file to the
- CIV2 directory and run it. It will automatically extract and
- ask you if you wish to replace existing. Again say "yes
- to all."
-
- Q: What are the system requirements for the game?
-
- A: The minimum requirements are a 33MHz 80486 compatible, Windows
- 3.1, 8MB RAM, Super VGA graphics, a double-speed CD-ROM drive,
- MSCDEX version 2.2 and a Microsoft-compatible mouse. With the
- minimum system requirements, though, you may not be able to get
- full performance out of the Video for Windows portions of the
- the game. (Check the Video for Windows Readme file on the
- Civilization II CD-ROM for more information.)
-
- The recommended minimum system is at least a 66MHz Intel-based
- 80486. Obviously the faster the system and the higher the display
- resolution, the better the gameplay. The reason we recommend an
- Intel processor is that some users have had problems with Video
- for Windows on non-Intel processors (such as NexGen, Cyrix and
- AMD).
-
- Q: Does Civilization II work with Windows NT, OS/2 or
- SoftWindows?
-
- A: Although some users have had some success running Civilization
- II under these operating systems, we did not test the game under
- these conditions. We, therefore, cannot recommend or support such
- installations.
-
- Q: What programs could cause problems with Civilization II?
-
- A: We recommend not running anything in the background when
- playing Civilization II. Programs that we especially recommend
- avoiding are:
-
- Virus scan programs that stay resident in memory (Norton
- AntiVirus, McAfee, VShield)
- Third-party font managers (Adobe Type Manager)
- RAM Expanders (RAM Doubler, SoftRAM, MagnaRam)
- CD-ROM acceleration software (D-Time, FlexiCD)
- Third-party shell programs (PC Tools, Norton Desktop, Packard
- Bell Navigator)
- Hard drive compression (DriveSpace, DoubleSpace, Stacker, etc.)
- Uninstallers (CleanSweep, RemoveIt)
-
- Q1: I am getting a GPF @ 0041:_____ when starting CIV2.EXE.
-
- Q2: I am getting a GPF @ 0044:_____ when starting CIV2MAP.EXE.
-
- A: This problem usually means that WinG installation was somehow
- skipped when you installed the game (it is supposed to be
- installed automatically). To install WinG manually, run
- WINGSET.EXE in the WING directory on the CD-ROM. You'll also
- want to install Video for Windows manually by running
- VFWSETUP.EXE from the VFW_INST directory.
-
- Occasionally this problem persists. So far we've encountered
- this on Windows 95 systems with Windows installed on some drive
- other than drive C. Windows 95 seems to have a hard time loading
- WinG in this case.
-
- Q: I am getting a GPF @ 0042:____.
-
- A: The initially shipped version of Civilization II requires a
- sound card in order to run properly. If you don't have a sound
- card or if it isn't active in Windows, you'll need to download
- the patched version of Civilization II.
-
- Q: I am getting a lot of GPFs in the game.
-
- A: Make sure you have the latest drivers for your video card and
- sound card. Otherwise, check section 4 for more information.
-
- We are aware of problems with certain models of Cirrus Logic
- and Diamond brand video cards. In most cases, these problems
- can be solved by updating the Windows video drivers. If
- you have a Cirrus Logic card, new drivers can be found at
- ftp.cirrus.com. If you are using any other brand of video
- card, we recommend checking your drivers to make sure they are
- up-to-date. If you are using older versions of video drivers,
- they can cause problems. Generally speaking, most GPFs can be
- solved by updating all your Windows drivers for video, sound,
- etc.
-
- Q1: I accidentally selected French when I first set up the game;
- how do I get back to English?
-
- Q2: I would like to see what the German version is like, but I
- don't seem to have the option to play in German.
-
- A: If you are playing Civilization II version 1.01 or later, you
- will find a file called CIV.INI in the Windows directory. You
- can open this file using either the DOS editor or Windows' Notepad.
- CIV.INI has a "Language Preference" line: 3=German, 2=French,
- 1=English, 0=Ask Me Again.
-
- Q: The text in the game is unreadable, or I receive a TrueType
- font error.
-
- A: Make sure that TrueType fonts are enabled on the Control Panel.
- Also, Adobe Type Manager has a known incompatibility with the
- Authorware tool we used for the hypertext Civilopedia. You'll
- need to disable ATM (and other third-party font managers) and tell
- it to use resident fonts.
-
- If you've tried all of this and you're still getting text in
- "Greek," we've had some success by actually uninstalling the
- Symbol TrueType font (under Control Panel, Fonts) and then
- removing the font file (SYMBOLE.FON) from the WINDOWS\SYSTEM
- directory. This is a somewhat crude and last-ditch solution.
-
- Q: I am getting GPFs whenever I discover a new technology, or
- bring up the Civilopedia.
-
- A: Try renaming or deleting the file GET_INFO.EXE from your CIV2
- directory. You won't get the fancy Civilopedia, but you will get
- the beta version of the Civilopedia. In this case, the problem is
- some conflict with the Authorware package we used to do the
- hypertext version of Civilopedia.
-
- Q: The game tells me to run "VFWFIX.BAT" on the CD-ROM, but I cannot
- find the file.
-
- A: Actually, the file is "VFWFIX.REG" and you can still run the
- file. If you double-click on the file in the File Manager
- (Windows 3.1) or "My Computer" (Windows 95), the information in
- the file will be added to the Windows registry and the problem
- should be fixed. Sorry for the confusion.
-
- If double-clicking on the VFWFIX.REG doesn't work, you will need
- to run REGEDIT. This is usually found in the Windows directory,
- or you can access it through the "Run" dialog. You will then
- want to go to the Registry menu in Windows 95 or the File menu
- in Windows 3.1. Choose Import Registry or Merge Registry, and
- then select VFWFIX.REG from the CIV2\VIDEO directory on the
- Civilization II CD-ROM.
-
- Q1: I get a window titled "(Inactive C:\mps\civ2\civ2.exe)."
-
- Q2: I am receiving the message "Error -8 in Module 4, data 0 0" and
- "File open failed MODULES.DB"
-
- A: When CIV2.EXE is run, its working directory must be set to your
- CIV2 directory (usually C:\MPS\CIV2). Check the properties on
- your Civilization II icon to make sure its working directory is
- set correctly. If you've been trying to start Civilization II
- in some other way (such as via File Manager or Explorer), try
- starting it by double-clicking the designated icon/shortcut.
-
- These messages basically mean that Civilization II cannot find a
- file necessary to start the game. Another step to take is make
- sure you have more than enough hard drive space, and then delete
- and reinstall the game.
-
- Q: I'm not sure what is causing my lockups or crashes.
-
- A: Try the following steps:
-
- 1) Try starting the map editor. If it crashes, the problem is
- with WinG.
-
- 2) Try starting Civilization II without the CD-ROM in the drive.
- If the game doesn't crash, the problem is with Video for
- Windows.
-
- 3) Try selecting something from the Civilopedia. If this
- crashes, the problem is with the Civilopedia (see above).
-
- 4) Try selecting the High Council, If you get black windows,
- the problem is with Video for Windows.
-
- 5) Try turning off sound effects or music in the game options
- window (Ctrl-O). If the game stops locking up or crashing,
- the problem is with the sound card drivers.
-
- Section 2: Video
- ----------------
-
- Q: I am having problems running the videos in the game
- (particularly if they always show up as black squares).
-
- A: Try reinstalling the "Video for Windows" program (VFWSETUP.EXE
- found in the Vfw_Inst folder on the Civilization II CD-ROM).
- When reinstalling, make sure that you agree to all the licensing
- questions and restart Windows so that the changes take effect.
-
- Q: The heralds appear but they aren't animating (Windows 95
- machines only).
-
- A: You are probably using the 32-bit Indeo driver. You can
- check this by looking for a file called IR41_32.DLL in your
- C:\WINDOWS\SYSTEM directory. If the file is there, you can
- either uninstall the 32-bit version and install the Video for
- Windows on the Civilization II CD-ROM or you can wait for a
- patch which we hope will be ready soon.
-
- Q: I get strange shifting colors when the videoes for the Wonders
- of the World or the High Council are played.
-
- A: Switch your video display to 256-color mode.
-
- Q: The Civilopedia causes a black screen.
-
- A: This will happen if you have Windows 95, did not install the
- Civilopedia files to the hard drive and are playing with the
- CD-ROM. You'll simply need to download the latest patched
- version.
-
- Q: I have an STB Lightspeed 128 video card and whenever I try to
- access "Advances" from the Civilopedia menu, my monitor goes
- black or I get a fatal exception error.
-
- A: This problem is caused by the 16-bit driver for QuickTime.
- (The 32-bit QuickTime player works fine.) You will need to edit
- the QTW.INI files in your \WINDOWS directory using Notepad.
- Change "Optimize=Driver" to "Optimize=BMP" in the QTW.INI file.
- Then right-click on the QTW.INI file and select "Properties"
- from the popup menu. In the Attributes section, click to put a
- checkmark in the "Read-only" box.
-
- Section 3: Sound
- ----------------
-
- Q1: I can't hear music, even though the CD-ROM is in the drive.
-
- Q2: When I select "Pick Music," it tells me this option is not
- available unless the CD-ROM is in the drive, but the CD-ROM is
- in the drive.
-
- A: The music in the game is standard Redbook CD audio. This means
- that you can put the Civilization II CD-ROM into any CD player
- and the music should play just like any regular music CD (except
- for track 1). In order to hear the CD audio music, you must have
- the following:
-
- 1) The Civilization II CD-ROM in the CD-ROM drive.
-
- 2) The proper (and up-to-date) Windows MCI CD audio drivers for
- your sound card loaded.
-
- 3) A CD audio cable connecting your CD drive to your sound card.
- This last is part of the standard system configuration and is
- probably present unless you installed your sound card or
- CD-ROM drive yourself.
-
- If these conditions are satisfied, the music will play. If you
- do not have the latest sound card drivers, you should contact
- your sound card manufacturer for an update. Also, there have been
- reports of other CD programs (such as Microsoft FlexiCD) causing
- a conflict with the game. In this case, disabling these other
- programs should fix the problem.
-
- If you're having problems with the music, you may want to check
- if you can play a regular audio CD on your CD-ROM drive. Open up
- the Media Player (found in the Accessories program group), make
- sure CD Audio is in the device list, select it and press "Play."
- If music plays in the Media Player, you should be able to hear
- music in Civilization II.
-
- Q: The game can't find the CD-ROM after I have been playing for a
- while.
-
- A: If you open the CD-ROM drive during the course of gameplay, the
- game will stop recognizing the presence of the CD-ROM. For now,
- the only fix is to not to open the CD-ROM drive while you are
- playing.
-
- Section 4: Error Messages
- -------------------------
-
- Q: I am getting "SMEDS Application Errors" or "PORTALLOCFAILED"
- messages.
-
- A: The most likely problem is a lack of global memory space. Even
- when you have the required amount of physical memory, it is
- possible for other applications or disk cache programs to
- drain these resources.
-
- a) Usually the best solution is to increase the amount of
- virtual memory swap space you have available. If you are
- running Windows 3.1, go to Control Panel, 386 Enhanced,
- Virtual Memory and increase your swap memory to 32MB or
- more. Of course, you'll need to make sure you have enough
- disk space to accommodate the swap file. (The minimum you
- should set it for is 10MB or about 11000K.)
-
- b) If you're running Windows 95, it will usually manage your
- virtual memory for you correctly. However, you must have
- enough disk space available for Windows 95 to create and
- use a swap file (at least 15MB free on the hard drive).
-
- c) The above will usually eliminate the GPFs, but you may also
- be able to improve performance by freeing up physical memory,
- particularly by reducing the size of your disk cache if you
- have a large one.
-
- Q: I am getting a "Page Fault" error.
-
- A: Try the above steps for SMEDS Errors. Also make sure that you
- have the latest driver for your video card.
-
- Q: I received a "Can't find WinG" error message.
-
- A: Some computer systems have their Windows System directory
- write-protected. To fix this problem, you need to change this
- attribute and reinstall both WinG and Video for Windows.
-
- Also on some systems, the WinG files fail to decompress when
- they are copied to the system folder. Check the following chart
- against what is in your Windows\System folder:
-
- FILE NAME COMPRESSED EXPANDED
- --------------------------------------
- WING32.DLL 7k 13k
- WINGDE.DLL 86k 185k
- WING.DLL 47k 91k
- WINGDIB.DRV 6k 7k
- WINGPAL.WND 4k 5k
-
- If one, or all, of these files is still compressed, then
- something is preventing the WinG installation from completing
- properly.
-
- Q: I received a "Cannot find MSVideo.dll" or "Cannot find
- AVIFile.dll" error message.
-
- A: This appears to happen when the Video for Windows installation
- is skipped. Rerun the VFWSETUP.EXE from the VFW_Inst folder on
- the Civilization II CD-ROM.
-
- Q: I'm getting an "Undefined Dynalink" error message.
-
- A: This is an error message caused by having two Dynamic Link
- Library files (DLLs) of the same name on your system. It
- usually has to do with the Video for Windows drivers. Try
- rerunning VFWSetup from the VFW_Inst folder on the Civilization
- II CD-ROM. If this fails, try starting the game without the
- Civilization II CD-ROM in the drive. This should get you around
- the problem. To fix it, however, you will have to find which
- two *.DLL files installed on your system are trying to do the
- same function.
-
- Q: I am getting a GPF in WING.DLL.
-
- A: This probably means you are using some kind of "RAM doubling"
- software (such as RAM Doubler, SoftRAM) which seems to cause a
- conflict.
-
- Q1: I am getting an "Incorrect Windows Version" error when trying
- to launch Civilization II.
-
- Q2: I am getting a "Not enough memory" error when trying to launch
- Civilization II, even though I have enough RAM and enough virtual
- memory. (See SMEDS above for virtual memory info.)
-
- A: We have encountered rare cases in which the Windows
- configuration itself is at fault; somehow Windows has been
- corrupted since it was installed, possibly by some other
- application or by a faulty "uninstall" procedure for another
- application. Several users with mysterious problems have cured
- them by reinstalling Windows. Obviously, this is a last resort.
- If you decide to reinstall Windows, you must then reinstall
- Civilization II completely, including WinG and Video for Windows.
-
- Section 5: Gameplay
- -------------------
-
- Q: Why can't I find the portrait option in the game?
-
- A: Unfortunately, this feature was planned, but not implemented, in
- the game. It was, however, left in the documentation.
-
- Q: It states on page 93 of the manual that, with the railroad and
- supermarket advance, appropriate terrain will be automatically
- upgraded. Why isn't this happening?
-
- A: The terrain in the city square will be automatically upgraded.
- This is true and is implemented. Some players have read this and
- thought that all squares around the city are improved, but this
- was not the intent.
-
- Q: My file listing is filling up quickly with saved games. How do
- I get rid of them?
-
- A: Civilization II's saved game files are files that contain the
- first two letters of your ruler's name and the year. Their file
- extension is .SAV.
-
- With Windows 3.1, use the file manager to search for *.SAV. You
- can then select and delete the files as you wish.
-
- With Windows 95, you can use the Find command from the Start menu
- to search for *.SAV. Then select and drag the unwanted files to
- the Recycle Bin. Remember: you must empty the Recycle Bin to
- reclaim the hard drive space.
-
- Q: I have selected the Capitalization advance in 10 of my cities
- and none of them seem to build anything.
-
- A: If you've built Capitalization in 10 cities, you must be very
- rich by now. Capitalization is a nonstandard improvement; it
- turns the shield production of a city into tax income. It is
- generally used in cities that are well-defended and that don't
- need other improvements at the moment. Use the money to bribe,
- buy and influence.
-
- Q: Sometimes, when I try to move a unit one direction (even one
- square), it moves the opposite way. It then goes around the
- world to get to the point I selected!
-
- A: What is happening is the unit is trying to cross the 0 degrees
- longitude line. Since the game's Goto function doesn't know that
- the shortest route would be to cross this line, it avoids this
- line at all costs.
-
- What we recommend is, early in the game, click with the right
- mouse button. This changes you to the flashing diamond cursor.
- On the right-hand side of the screen, it will display
- coordinates. When the first number reaches 0, you have found
- the line. Find or place a visual landmark (a fort or boat).
- Remember not to use the Goto function to cross from one side of
- this landmark to the other. Instead approach the line with
- Goto and use manual moves to cross it.
-
- Q: I placed a city in a really dumb place. How do I get rid of it?
-
- A1: If you are playing in Chieftain level, there isn't much you
- can do. Just leave it at size 1 (don't allow it to produce much
- food) and let an enemy destroy it.
-
- A2: If you are playing Warlord or higher, you can do the above or
- you can get the city down to size 1 (again by starving the
- citizens) and build, or buy, a settler.
-
- Q1: I've gotten the necessary advances, but I can't build
- Granaries.
-
- Q2: I've gotten the necessary advances, but I can't build Police
- Stations.
-
- A: These are two city improvements that are directly linked to
- certain Wonders of the World. Pyramids count as a Granary in
- all friendly cities; Women's Suffrage counts as a Police Station
- in all cities.
-
- Q: I've gotten the necessary advances, but I can't build Nuclear
- Plants.
-
- A: This answer is similar to the above. The Hoover Dam Wonder
- makes Nuclear Plants obsolete. Also, if you haven't built a
- Factory in the city, you can't build Electric or Nuclear Plants.
- Also, if you have built a Solar Plant, this makes Electric and
- Nuclear Plants obsolete.
-
- Q: I've gotten the Apollo Program Wonder, but I can't build Space
- Ship Parts.
-
- A: If you got the Apollo Wonder without using the cheat menu, you
- should be able to build SS Structural right away. To build SS
- Components and SS Modules, you need a few more advances.
-
- Note that for technical reasons no one is allowed to build
- spaceship parts in the B.C. part of the game. If you want to
- cheat and build spaceships right away, you need to set the date
- to at least A.D. 1.
-
- Q1: I downloaded the Civilization II demo. When I try to run it,
- though, it says "Cannot find SMEDSNET.DLL."
-
- Q2: I downloaded the Civilization II patch. When I try to run it,
- though, it says "Cannot find SMEDSNET.DLL."
-
- A: The file you have is not a demo or an update program. It is a
- replacement executable file for Civilization II. What you need
- to do is copy this file, along with the other files that came
- with it, to the CIV2 directory that is on your hard drive. If
- Civilization II isn't on the hard drive yet, you need to install
- it before you can copy over the patch.
-
- Q: I'm having trouble with my user-defined techs and units.
-
- A: User-defined techs are pretty easy. Just edit the RULES.TXT
- file (or RULES.GER or RULES.FRE) and change both "no" entries
- for the user-defined tech to either "nil" or any valid advance
- abbreviation. Also remember that no matter what you name the
- tech, the abbreviation will always be U1, U2 or U3.
-
- The extra units are basically the same, but you will want to
- experiment with different attack and defense ratings. Also
- certain things will cause the game to act weirdly, like an air
- unit that can carry air units doesn't work. Remember: if you
- want these units attached to your user-defined techs, you must
- use the U1, U2 or U3 abbreviations.
-
- You can only create three extra techs and units.
-
-